Total War: Attila

The second strategy game in our benchmark suite, Total War: Attila is the latest game in the Total War franchise. Total War games have traditionally been a mix of CPU and GPU bottlenecks, so it takes a good system on both ends of the equation to do well here. In this case the game comes with a built-in benchmark that plays out over a large area with a fortress in the middle, making it a good GPU stress test.

Total War: Attila - 3840x2160 - Max Quality + Perf Shadows

Total War: Attila - 3840x2160 - Quality + Perf Shadows

Total War: Attila - 2560x1440 - Max Quality + Perf Shadows

Attila is the third win in a row for AMD at 4K. Here the R9 Fury X beats the GTX 980 Ti by 5% at the Max quality setting. However as this benchmark is very forward looking (read: ridiculously GPU intensive), the actual performance at 4K Max isn’t very good. No single GPU card can average 30fps here, and framerates will easily dip below 20fps. Since this is a strategy game we don’t have the same high bar for performance requirements, but sub-30fps still won’t cut it.

In which case we have to either compromise on quality or resolution, and in either case AMD’s lead dissolves. At 4K Quality and 1440p Max, the R9 Fury X trails the GTX 980 Ti by 8% and 3% respectively. And actually the 1440p results are still a good showing, but given AMD’s push for 4K, to lose to the GTX 980 Ti by more at the resolution they favor is a bit embarrassing.

Meanwhile, Atilla has always seemed to love pushing shaders more than anything else, so it comes as no great surprise that this game is a strong showing for the R9 Fury X relative to its predecessor. The performance gains at 4K are a consistent 52%, right at the top-end of our performance expectation window, and a bit smaller (but still impressive) 43% at 1440p.

ncG1vNJzZmivp6x7orrAp5utnZOde6S7zGiqoaenZIZ0hY9oq6GdXZa6pXnRmpuep55iv3p5xa6psmWoYr%2BmwsiermhqYA%3D%3D