Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Generation VI, is a damage-dealing Normal-type move introduced in Generation I.

It is:

Effect

Selfdestruct inflicts damage and causes the user to faint.

Sturdy or a held Focus Band or Focus Sash does not prevent the user from fainting.

This move cannot be used when a Pokémon with the Ability Damp is on the field.

Generation I

Though its power is listed as 130, the target's Defense will be halved during damage calculation (unless it is at a value of 1), effectively doubling the power to 260.

The user of Selfdestruct will faint even if the attack misses or the opponent is immune to it (due to being Ghost type).

If Selfdestruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.

In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.

Generation II

Selfdestruct's power is increased to 200. The target's Defense is still halved, effectively doubling the power to 400.

The user of Selfdestruct will now faint even if the target is behind a substitute, or is protected against it.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack this turn, but is subjected to end-of-turn damage such as from sandstorm.

Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.

If Selfdestruct is selected, but fails due to confusion, then the user takes more confusion damage as well.

Generation III

The user's sprite no longer disappears upon using the move.

If the user of Selfdestruct attacks first and faints itself, all other Pokémon may still attack this turn.

Generation IV

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, Selfdestruct will fail and the user will not faint.

Selfdestruct's temporary Defense drop no longer boosts confusion damage.

Generation V

Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, the user of Selfdestruct will now faint regardless.

Generation VI onwards

Self-Destruct returns to damaging the target before the user faints.

Self-Destruct can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Block, Mean Look or Spider Web was used in the prior turn.

If used in a Max or Tera Raid Battle, Self-Destruct fails, and the user does not faint.

Generation VIII

Self-Destruct fails if the move misses, or the target is immune.

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, the user receives recoil damage instead of fainting, with the exact recoil amount depending on the style used.

Description

GamesDescription
StadThe user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
Stad2The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
GSCPowerful but makes the user faint.
RSEColoXDInflicts severe damage but makes the user faint.
FRLGThe user blows up to inflict severe damage, even making itself faint.
DPPtHGSSPBRThe user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
SV
The user attacks everything around it by causing an explosion. The user faints upon using this move.
LAThe user causes an explosion to inflict damage on the target. This also damages the user.

Learnset

By leveling up

By breeding

By TM/Move Tutor

Special move

Generation IV

In other games

Pokémon Mystery Dungeon series

Self-Destruct causes a 3×3 explosion centered on the user, that targets all Pokémon in the range; ally or enemy. From Super Mystery Dungeon, the move is instead classified as a status move and the user will first give itself the Self-Destruct status condition. With this, the user will only explode if attacked on the next turn.

In the Rescue Team, Explorers and Adventure Squad series, the explosion deals 40 HP damage to enemy Pokémon and halves the current HP of the user and teammates (dealing at least 1 HP of damage). Fire-type take half the usual damage from Self-Destruct. In Super Mystery Dungeon, the explosion will immediately defeat enemies in range, though Fire-type enemy Pokémon will only lose 50% of their HP. The damage to the user and teammates is the same as in previous games.

Self-Destruct also destroys all items and wall tiles (other than those on the edge of the floor and in locked chambers) in range. This move cannot be used if the current weather on the floor is rain, or if there is a Pokémon with Damp somewhere on the floor.

Description

GamesDescription
MDRBMakes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.
MDTDSMakes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.
BSLじぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう
MDGtIIconKanji2MD.pngUNUSED
SMDYou'll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won't get Exp. Points even if an enemy faints due to the damage caused by the explosion.

In the anime

In the manga

The Electric Tale of Pikachu

How I Became a Pokémon Card

Pokémon Adventures

Pocket Monsters HGSS Jō's Big Adventure

Pokémon Zensho

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, if Selfdestruct or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will black out as normal, but the victory music still plays.
  • In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect.
  • Self-Destruct, Explosion, and Misty Explosion are the only three damaging moves whose battle animations play out even if they would miss or have no effect.
  • If Self-Destruct is upgraded into the Z-Move Breakneck Blitz, that Breakneck Blitz will have the same power as Self-Destruct (200).

In other languages

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